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DemoGL4D/window.c
2022-05-19 17:06:51 +02:00

44 lines
1.1 KiB
C

/* TP8 */
#include <GL4D/gl4duw_SDL2.h>
#include "includes/animations.h"
// Son de fond
static Mix_Music * ambiance = NULL;
// Comportement à la fermeture du programme
void fermeture(void) {
liberationMusique(ambiance);
gl4duClean(GL4DU_ALL);
}
int main(int argc, char *argv[]) {
// Dimensions initiales de la fenêtre
int dimensions[] = { 1280, 720 };
if(!gl4duwCreateWindow(argc, argv, "Démo Anri KENNEL", 10, 10, dimensions[0], dimensions[1], GL4DW_SHOWN)) {
return 1;
}
initialisationMusique(ambiance, "audio/ambiance.mid");
// Animations
GL4DHanime animations[] = {
{ 6800, cube, NULL, NULL },
{ 8500, voronoi, NULL, NULL },
{ 6000, polygone, NULL, NULL },
{ 5000, kirby, NULL, NULL },
{ 1700, kirbyRotation, NULL, NULL},
{ 3000, kirbyCredits, NULL, NULL},
{ 0, NULL, NULL, NULL }
};
gl4dhInit(animations, dimensions[0], dimensions[1], NULL);
atexit(fermeture);
gl4duwDisplayFunc(gl4dhDraw);
gl4duwMainLoop();
return 0;
}