26 lines
501 B
GLSL
26 lines
501 B
GLSL
/* TP6 */
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#version 330
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec3 normal;
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layout(location = 2) in vec2 texCoord;
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uniform mat4 proj;
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uniform mat4 modview;
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uniform mat4 view;
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out vec4 vsoColor;
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out float il;
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const vec3 Ld = vec3(0., -.7, -.7);
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void main(void) {
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vec3 n = (transpose(inverse(modview)) * vec4(normal, 0.)).xyz;
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il = clamp(dot(n, -Ld), 0., 1.);
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gl_Position = proj * view * modview * vec4(position, 1.);
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vsoColor = vec4(texCoord, 0.5, 1);
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}
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