export class Element {
constructor() {
this.data = undefined;
// Rotate everything on X by this factor to give some perspective
this.gameRotation = 2;
}
/**
* Animation of the element
*/
animation = () => {};
* Rotate the element
rotate = () => {
if (this.data) {
this.data.rotation.x += 0.01;
this.data.rotation.y += 0.01;
};