import { Element } from "./Element.js";
export class Cube extends Element {
constructor(color, img) {
super();
let texture = null;
if (img) {
const loader = new THREE.TextureLoader();
texture = loader.load(img);
}
this.data = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshPhongMaterial({ color: color, map: texture })
);
// Create shadows
this.data.castShadow = true;