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GeometryDash3D/js/main.js

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import { Env, TypeEntity } from "./Env.js";
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import { Plane } from "./Plane.js";
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import { Player } from "./Player.js";
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import { Quality } from "./utils.js";
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window.addEventListener("load", () => main());
const main = () => {
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// THREE.js
const env = new Env();
document.body.appendChild(env.getDomElement());
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// World
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const plan = new Plane(
window.innerWidth / 50,
10,
THREE.Color.NAMES.white,
THREE.Color.NAMES.black
);
env.addToScene(plan);
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// Player
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const player = new Player(THREE.Color.NAMES.pink);
env.addToScene(player, TypeEntity.player);
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addEventListener("keypress", player.controlUser);
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// Generate random map
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env.generateRandomMap(10);
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// GUI
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const gui = new dat.gui.GUI({ closeOnTop: true });
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const menu = Quality.buildGUI(env.quality);
for (const quality in menu) {
gui.add(menu, quality)
.listen()
.onFinishChange(() => {
Quality.update(env.setQuality, menu, quality);
});
}
let score = document.getElementById("score");
score.style =
"position: absolute; \
top: 10px; \
width: 100%; \
text-align: center; \
display: block; \
color: white; \
font-size: xx-large; \
font-family: sans-serif;";
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/**
* Run the game
*/
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const animate = () => {
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const delta = env.clock.getDelta();
const ticks = Math.round(delta / (1 / 120));
for (let i = 0; i < ticks; i++) {
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if (env.update()) {
let end = document.createElement("p");
end.textContent = "Partie terminée !";
end.style =
"margin: 0; \
position: absolute; \
top: 50%; \
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left: 35%; \
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font-size: 400%; \
font-family: sans-serif; \
color: white; \
transform: translate(-50%, -50%) }";
document.body.appendChild(end);
let restart = document.createElement("button");
restart.textContent = "Cliquez ici pour redémarrer";
restart.style =
"margin: 0; \
position: absolute; \
top: 60%; \
left: 27%; \
border: none; \
background: none; \
color: white; \
font-size: 400%; \
font-family: sans-serif; \
transform: translate(-50%, -50%) }";
document.body.appendChild(restart);
restart.addEventListener("click", () => {
location.href = location.href;
});
gui.destroy();
return;
}
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}
score.textContent = `Score : ${Math.floor(env.clock.elapsedTime)}`;
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requestAnimationFrame(animate);
};
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// Run it
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animate();
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};