fix comment
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@ -93,7 +93,7 @@ export class Player extends Cube {
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// Apply the player matrix for the vector
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const globalVertex = localVertex.applyMatrix4(this.data.matrix);
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// Substract the position from it
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// Substract the position to obtain the position
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const directionVector = globalVertex.sub(this.data.position);
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// Create the raycaster for this vector from the player position
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