add typeentity and some file for the future ennemies
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4 changed files with 38 additions and 10 deletions
26
js/Env.js
26
js/Env.js
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@ -1,6 +1,12 @@
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import { Element } from "./Element.js";
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import { Quality } from "./utils.js";
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export class TypeEntity {
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static other = 0;
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static player = 1;
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static ennemy = 2;
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}
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export class Env {
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constructor() {
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this.scene = new THREE.Scene();
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@ -79,19 +85,27 @@ export class Env {
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/**
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* Add an element to the scene
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* @param {Element} element Element
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* @param {TypeEntity} type Type of the element added
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*/
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addToScene = (element) => {
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this.elements.push(element);
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addToScene = (element, type) => {
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if (!type) {
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type = TypeEntity.other;
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}
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this.elements.push([element, type]);
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this.scene.add(element.data);
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};
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/**
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* Animate all the elements in the environnement
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* Animate all the players in the environnement
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*/
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animate = () => {
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this.elements.forEach((element) => {
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if (element.animation) {
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element.animation();
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this.elements
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.filter((entityData) => entityData[1] == TypeEntity.player)
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.map((playerData) => playerData[0])
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.forEach((player) => {
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if (player.animation) {
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player.animation();
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}
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});
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};
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7
js/Pique.js
Normal file
7
js/Pique.js
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@ -0,0 +1,7 @@
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import { Triangle } from "./Triangle.js";
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export class Pique extends Triangle {
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constructor() {
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super();
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}
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}
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7
js/Triangle.js
Normal file
7
js/Triangle.js
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@ -0,0 +1,7 @@
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import { Element } from "./Element.js";
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export class Triangle extends Element {
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constructor() {
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super();
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}
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}
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@ -1,4 +1,4 @@
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import { Env } from "./Env.js";
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import { Env, TypeEntity } from "./Env.js";
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import { Plane } from "./Plane.js";
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import { Player } from "./Player.js";
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import { Quality } from "./utils.js";
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@ -21,7 +21,7 @@ const main = () => {
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// Player
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const player = new Player(THREE.Color.NAMES.red);
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env.addToScene(player);
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env.addToScene(player, TypeEntity.player);
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addEventListener("keypress", player.controlUser);
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// GUI
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