import { Element } from "./Element.js"; export class Size { static little = { radius: 0.2, height: 0.4, radialSegments: 12 }; static big = { radius: 0.5, height: 0.7, radialSegments: 12 }; } export class Cone extends Element { constructor(color, level) { super(); this.data = new THREE.Mesh( new THREE.ConeGeometry( level.radius, level.height, level.radialSegments ), new THREE.MeshPhongMaterial({ color: color }) ); // Create shadows this.data.castShadow = true; // Move up this.data.position.y = 0.2; } }