export const textureGradient = (width, height, color1, color2) => { const cnv = document.createElement("canvas"); const ctx = cnv.getContext("2d"); ctx.rect(0, 0, cnv.width, cnv.height); const gradient = ctx.createLinearGradient(0, 0, width / 4, 15 * height); gradient.addColorStop(0, color1); gradient.addColorStop(1, color2); ctx.fillStyle = gradient; ctx.fill(); const texture = new THREE.Texture(cnv); texture.needsUpdate = true; return texture; }; export class Rotation { constructor(position) { this.default = position.clone(); this.state = false; this.rotation = 0; this.jump = 0; this.rotationVelocity = 0.03; this.jumpVelocity = 0.06; this.lastJump = 0; } /** * Change the state of the animation and update the latest jump time * @param {number} time */ changeState = (time) => { this.state = !this.state; if (time) { this.lastJump = time; } }; /** * Change the final rotation * @param {number} rotation */ changeRotation = (rotation) => { this.rotation = rotation; }; /** * Change the final position * @param {number} jump */ changeJump = (jump) => { this.jump = jump; }; /** * Return the state of the jump * @returns boolean representing if the object is going up or down */ falling = () => { return this.jump == this.default.y; }; } export class Quality { static ultra = 1; static medium = 2; static low = 3; /** * Build an object of the settings panel * @param {Quality} defaultValue Default quality * @returns An object for dat.gui */ static buildGUI = (defaultValue) => { const res = { Low: false, Medium: false, Ultra: false, }; // Update the default value to true switch (defaultValue) { case this.low: res.Low = true; break; case this.medium: res.Medium = true; break; case this.ultra: res.Ultra = true; break; } // Return the object return res; }; /** * Update the quality of the renderer * @param {property} fnQuality * @param {{string: boolean}} menu * @param {string} quality */ static update = (fnQuality, menu, quality) => { // All the field to false for (const field in menu) { menu[field] = false; } // The select field to true menu[quality] = true; // Update the quality switch (quality) { case "Low": fnQuality(this.low); break; case "Medium": fnQuality(this.medium); break; case "Ultra": fnQuality(this.ultra); break; } }; }