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GeometryDash3D/js/main.js
2022-11-24 21:01:59 +01:00

56 lines
1.3 KiB
JavaScript

import { Env, TypeEntity } from "./Env.js";
import { Plane } from "./Plane.js";
import { Player } from "./Player.js";
import { Quality } from "./utils.js";
window.addEventListener("load", () => main());
const main = () => {
// THREE.js
const env = new Env();
document.body.appendChild(env.getDomElement());
// World
const plan = new Plane(
window.innerWidth / 50,
10,
THREE.Color.NAMES.white,
THREE.Color.NAMES.black
);
env.addToScene(plan);
// Player
const player = new Player(THREE.Color.NAMES.red);
env.addToScene(player, TypeEntity.player);
addEventListener("keypress", player.controlUser);
// Generate random map
env.generateRandomMap(20);
// GUI
const gui = new dat.gui.GUI({ closeOnTop: true });
const menu = Quality.buildGUI(env.quality);
for (const quality in menu) {
gui.add(menu, quality)
.listen()
.onFinishChange(() => {
Quality.update(env.setQuality, menu, quality);
});
}
/**
* Run the game
*/
const animate = () => {
const delta = env.clock.getDelta();
const ticks = Math.round(delta / (1 / 120));
for (let i = 0; i < ticks; i++) {
env.update();
}
requestAnimationFrame(animate);
};
// Run it
animate();
};