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Othello/includes/plateau.h

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#ifndef OTHELLO_PLATEAU_H
#define OTHELLO_PLATEAU_H 1
#include "struct.h"
/* Remplie le plateau avec la configuration de départ */
void remplissage_debut(Jeu *jeu);
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/* Récupère la case */
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char recupere_case(Jeton *plateau[LONGEUR][LARGEUR], int case_i, int case_j);
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/* Affiche le plateau */
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void affiche_plateau(Jeton *plateau[LONGEUR][LARGEUR]);
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#endif