fix text display
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44188694fb
commit
205760ea89
3 changed files with 19 additions and 15 deletions
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@ -5,15 +5,14 @@
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#include "plateau.h"
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TTF_Font *font = NULL;
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SDL_Surface *surface = NULL;
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SDL_Texture *texture = NULL;
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static TTF_Font *font = NULL;
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static SDL_Surface *surface = NULL;
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// Charge la police d'écriture
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void load_font(int size_font);
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void load_font(int quality);
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// Ecrit du texte à une certaine position
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void write_text(Pos origin, char *text);
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void write_text(GLfloat x, GLfloat y, char *text);
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// Décharge la police
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void unload_font(void);
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13
src/main.c
13
src/main.c
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@ -1,5 +1,7 @@
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#include "../includes/main.h"
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int padding_title = 80;
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int main(int argc, char *argv[]) {
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assert(GL_TRUE == gl4duwCreateWindow(argc, argv, "Othello", 10, 10, 800,
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800, GL4DW_SHOWN));
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@ -13,11 +15,7 @@ int main(int argc, char *argv[]) {
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void init(void) {
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gl4dpInitScreen();
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load_font(25);
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int padding_title = 80;
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write_text((Pos){0, 0}, "salut");
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load_font(60);
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table = generate_table(gl4dpGetWidth(), gl4dpGetHeight() - padding_title,
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(Pos){0, 0}, RGB(255, 255, 255));
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@ -36,4 +34,7 @@ void draw(void) {
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gl4dpUpdateScreen(NULL);
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}
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void job(void) { draw_table(table); }
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void job(void) {
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write_text(1.2, 10., "Othello");
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draw_table(table);
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}
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12
src/text.c
12
src/text.c
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@ -1,18 +1,22 @@
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#include "../includes/text.h"
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#include "SDL_ttf.h"
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#include <GL4D/gl4dp.h>
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void load_font(int size_font) {
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void load_font(int quality) {
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if (TTF_Init() == -1) {
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fprintf(stderr, "TTF_Init: %s\n", TTF_GetError());
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exit(EXIT_FAILURE);
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}
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font = TTF_OpenFont("fonts/Hubot-Sans-Regular.ttf", size_font);
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font = TTF_OpenFont("fonts/Hubot-Sans-Regular.ttf", quality);
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}
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void write_text(Pos origin, char *text) {
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printf("at %d,%d: %s\n", origin.x, origin.y, text);
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void write_text(GLfloat x, GLfloat y, char *text) {
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surface = TTF_RenderText_Solid(font, text, (SDL_Color){255, 255, 255, 255});
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gl4dpCopyFromSDLSurfaceWithTransforms(surface, (GLfloat[2]){.3, -.1},
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(GLfloat[2]){x, y});
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}
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void unload_font(void) { TTF_CloseFont(font); }
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