use origin

This commit is contained in:
Mylloon 2022-11-15 09:20:13 +01:00
parent 628ccf948c
commit caa56946d0
Signed by: Anri
GPG key ID: A82D63DFF8D1317F
2 changed files with 2 additions and 5 deletions

View file

@ -17,7 +17,6 @@ typedef struct pos Pos;
struct table { struct table {
GLuint width; GLuint width;
GLuint height; GLuint height;
Pos origin;
int nb_row; int nb_row;
int nb_columns; int nb_columns;

View file

@ -6,8 +6,6 @@ Table *generate_table(GLuint width, GLuint height, Pos origin, Uint32 color) {
table->width = width; table->width = width;
table->height = height; table->height = height;
// TODO: Use origin
table->origin = origin;
table->color = color; table->color = color;
table->nb_columns = table->nb_row = 7; table->nb_columns = table->nb_row = 7;
@ -23,12 +21,12 @@ Table *generate_table(GLuint width, GLuint height, Pos origin, Uint32 color) {
j < table->height - hPas; j += hPas, tmp += 4) { j < table->height - hPas; j += hPas, tmp += 4) {
*tmp = table->width; *tmp = table->width;
*(tmp + 1) = j; *(tmp + 1) = j;
*(tmp + 2) = 0; *(tmp + 2) = origin.x;
*(tmp + 3) = j; *(tmp + 3) = j;
} }
*tmp = i; *tmp = i;
*(tmp + 1) = 0; *(tmp + 1) = origin.y;
*(tmp + 2) = i; *(tmp + 2) = i;
*(tmp + 3) = table->height; *(tmp + 3) = table->height;
} }