remove font warnings

This commit is contained in:
Mylloon 2022-11-15 15:09:28 +01:00
parent 9b1046667d
commit cbc804efd2
Signed by: Anri
GPG key ID: A82D63DFF8D1317F
4 changed files with 15 additions and 15 deletions

View file

@ -3,11 +3,13 @@
#include <GL4D/gl4dp.h>
#include <GL4D/gl4duw_SDL2.h>
#include <SDL_ttf.h>
#include "text.h"
// Plateau
static Table *table = NULL;
static TTF_Font *font = NULL;
// Initialise le programme
static void init(void);

View file

@ -5,16 +5,13 @@
#include "plateau.h"
static TTF_Font *font = NULL;
static SDL_Surface *surface = NULL;
// Charge la police d'écriture
void load_font(int quality);
TTF_Font *load_font(int quality);
// Ecrit du texte à une certaine position
void write_text(GLfloat x, GLfloat y, char *text);
// Écrit du texte à une certaine position
void write_text(TTF_Font *font, GLfloat x, GLfloat y, char *text);
// Décharge la police
void unload_font(void);
void unload_font(TTF_Font *font);
#endif

View file

@ -15,7 +15,7 @@ int main(int argc, char *argv[]) {
void init(void) {
gl4dpInitScreen();
load_font(60);
font = load_font(60);
table = generate_table(gl4dpGetWidth(), gl4dpGetHeight() - padding_title,
(Pos){0, 0}, RGB(255, 255, 255));
@ -25,7 +25,7 @@ void init(void) {
void quit(void) {
free_table(table);
unload_font();
unload_font(font);
}
void draw(void) {
@ -35,6 +35,6 @@ void draw(void) {
}
void job(void) {
write_text(1.2, 10., "Othello");
write_text(font, 1.2, 10., "Othello");
draw_table(table);
}

View file

@ -2,22 +2,23 @@
#include "SDL_ttf.h"
#include <GL4D/gl4dp.h>
void load_font(int quality) {
TTF_Font *load_font(int quality) {
if (TTF_Init() == -1) {
fprintf(stderr, "TTF_Init: %s\n", TTF_GetError());
exit(EXIT_FAILURE);
}
font = TTF_OpenFont("fonts/Hubot-Sans-Regular.ttf", quality);
return TTF_OpenFont("fonts/Hubot-Sans-Regular.ttf", quality);
}
void write_text(GLfloat x, GLfloat y, char *text) {
void write_text(TTF_Font *font, GLfloat x, GLfloat y, char *text) {
surface = TTF_RenderText_Solid(font, text, (SDL_Color){255, 255, 255, 255});
SDL_Surface *surface =
TTF_RenderText_Solid(font, text, (SDL_Color){255, 255, 255, 255});
// TODO: Make scale depend of the text length
gl4dpCopyFromSDLSurfaceWithTransforms(surface, (GLfloat[2]){.3, -.1},
(GLfloat[2]){x, y});
}
void unload_font(void) { TTF_CloseFont(font); }
void unload_font(TTF_Font *font) { TTF_CloseFont(font); }