ajout son à la mort d'un ennemi
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5233c96855
commit
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5 changed files with 19 additions and 2 deletions
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@ -1,4 +1,5 @@
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background -> https://tinyurl.com/yjfwbf2e
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background -> https://tinyurl.com/yjfwbf2e
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mort -> https://tinyurl.com/yzl6lem6
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mort -> https://tinyurl.com/yzl6lem6
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menuPrincipal -> https://tinyurl.com/yfophdqk
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menuPrincipal -> https://tinyurl.com/yfophdqk
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balle -> https://tinyurl.com/yfsuwngs
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balle -> https://tinyurl.com/yfsuwngs
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mortEnnemi -> https://tinyurl.com/ydj8utsd
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BIN
assets/sounds/mortEnnemi.wav
(Stored with Git LFS)
Normal file
BIN
assets/sounds/mortEnnemi.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
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@ -16,7 +16,7 @@ shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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[node name="SonBalle" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 3 )
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stream = ExtResource( 3 )
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volume_db = -28.0
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volume_db = -28.0
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pitch_scale = 1.85
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pitch_scale = 1.85
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8
scenes/SonMortEnnemi.tscn
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8
scenes/SonMortEnnemi.tscn
Normal file
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@ -0,0 +1,8 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://assets/sounds/mortEnnemi.wav" type="AudioStream" id=1]
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[node name="MortEnnemi" type="AudioStreamPlayer2D"]
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stream = ExtResource( 1 )
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volume_db = -29.0
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autoplay = true
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@ -2,6 +2,8 @@ extends Area2D
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var vitesseBalle = 700
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var vitesseBalle = 700
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var sonMortEnnemi = preload("res://scenes/SonMortEnnemi.tscn") # récupération Son
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func _ready():
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func _ready():
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pass
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pass
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@ -13,4 +15,7 @@ func _on_Area2D_body_entered(body):
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queue_free()
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queue_free()
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if "Ennemi" in body.name: # supprime l'ennemi et la balle quand le joueur touche qq1
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if "Ennemi" in body.name: # supprime l'ennemi et la balle quand le joueur touche qq1
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queue_free()
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queue_free()
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var son = sonMortEnnemi.instance() # création object son
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son.position = get_global_position() # récupération de la position
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get_tree().get_root().call_deferred("add_child", son) # ajout du son
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body.queue_free()
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body.queue_free()
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