ajout son
This commit is contained in:
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fffddf38d5
commit
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4 changed files with 10 additions and 2 deletions
BIN
assets/sounds/background.wav
(Stored with Git LFS)
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BIN
assets/sounds/background.wav
(Stored with Git LFS)
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assets/sounds/beepbox links.txt
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assets/sounds/beepbox links.txt
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@ -0,0 +1 @@
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background -> https://tinyurl.com/yjfwbf2e
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://assets/images/joueur.png" type="Texture" id=1]
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[ext_resource path="res://assets/images/joueur.png" type="Texture" id=1]
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[ext_resource path="res://scripts/Joueur.gd" type="Script" id=2]
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[ext_resource path="res://scripts/Joueur.gd" type="Script" id=2]
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@ -6,6 +6,7 @@
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[ext_resource path="res://assets/images/Fond.png" type="Texture" id=4]
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[ext_resource path="res://assets/images/Fond.png" type="Texture" id=4]
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[ext_resource path="res://scenes/mur.tres" type="TileSet" id=5]
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[ext_resource path="res://scenes/mur.tres" type="TileSet" id=5]
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[ext_resource path="res://assets/images/Lumière.png" type="Texture" id=6]
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[ext_resource path="res://assets/images/Lumière.png" type="Texture" id=6]
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[ext_resource path="res://assets/sounds/background.wav" type="AudioStream" id=7]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 8 )
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extents = Vector2( 8, 8 )
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@ -163,4 +164,8 @@ tile_data = PoolIntArray( -1376258, 0, 0, -1376257, 0, 0, -1441792, 0, 0, -14417
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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[node name="CanvasModulate" type="CanvasModulate" parent="."]
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color = Color( 0.27451, 0.27451, 0.27451, 1 )
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color = Color( 0.27451, 0.27451, 0.27451, 1 )
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 7 )
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autoplay = true
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[connection signal="body_entered" from="Joueur/Area2D" to="Joueur" method="_on_Area2D_body_entered"]
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[connection signal="body_entered" from="Joueur/Area2D" to="Joueur" method="_on_Area2D_body_entered"]
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@ -2,7 +2,6 @@
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[ext_resource path="res://assets/images/Batiment.png" type="Texture" id=1]
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[ext_resource path="res://assets/images/Batiment.png" type="Texture" id=1]
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[sub_resource type="OccluderPolygon2D" id=1]
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[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )
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polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )
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