premiere version
This commit is contained in:
parent
24478b237c
commit
940067c266
17 changed files with 479 additions and 0 deletions
7
default_env.tres
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7
default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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101
export_presets.cfg
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101
export_presets.cfg
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[preset.0]
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name="Windows"
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platform="Windows Desktop"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="C:/Users/anri/Desktop/WINDOWS/Jeu Godot.exe"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.0.options]
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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binary_format/embed_pck=true
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custom_template/release=""
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custom_template/debug=""
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codesign/enable=false
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codesign/identity_type=0
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codesign/identity=""
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codesign/password=""
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PoolStringArray( )
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application/icon=""
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application/file_version=""
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application/product_version=""
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application/company_name="Anri Kennel"
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application/product_name="Jeu Godot"
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application/file_description="Jeu fait par Anri K."
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application/copyright=""
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application/trademarks=""
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[preset.1]
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name="Linux"
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platform="Linux/X11"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="C:/Users/anri/Desktop/LINUX/Jeu Godot.x86_64"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.1.options]
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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binary_format/embed_pck=true
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custom_template/release=""
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custom_template/debug=""
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[preset.2]
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name="Mac OSX"
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platform="Mac OSX"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="C:/Users/anri/Desktop/MACOSX/jeu Godot.zip"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.2.options]
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custom_template/debug=""
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custom_template/release=""
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application/name="Jeu Godot"
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application/info="Jeu Godot par Anri Kennel"
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application/icon=""
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application/identifier="com.akennel.jeuGodot"
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application/signature=""
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application/short_version="1.0"
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application/version="1.0"
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application/copyright=""
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display/high_res=true
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privacy/camera_usage_description=""
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privacy/microphone_usage_description=""
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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BIN
icon.png
(Stored with Git LFS)
Normal file
BIN
icon.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
images/Batiment.png
(Stored with Git LFS)
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BIN
images/Batiment.png
(Stored with Git LFS)
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Binary file not shown.
BIN
images/Fond.png
(Stored with Git LFS)
Normal file
BIN
images/Fond.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
images/Lumière.png
(Stored with Git LFS)
Normal file
BIN
images/Lumière.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
images/balle.png
(Stored with Git LFS)
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BIN
images/balle.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
images/joueur.png
(Stored with Git LFS)
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BIN
images/joueur.png
(Stored with Git LFS)
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Binary file not shown.
BIN
images/mechant.png
(Stored with Git LFS)
Normal file
BIN
images/mechant.png
(Stored with Git LFS)
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Binary file not shown.
56
project.godot
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56
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Jeu Godot"
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run/main_scene="res://scenes/Monde.tscn"
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config/icon="res://icon.png"
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[input]
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haut={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
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]
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}
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bas={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
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]
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}
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droite={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
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]
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}
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gauche={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
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]
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}
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clicGauche={
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"deadzone": 0.5,
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"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
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]
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}
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[rendering]
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environment/default_environment="res://default_env.tres"
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23
scenes/Balle.tscn
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23
scenes/Balle.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://images/balle.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 2, 0.5 )
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[node name="Balle" type="RigidBody2D"]
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[node name="CollisionShape2D_devant" type="CollisionShape2D" parent="."]
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position = Vector2( -2, 0 )
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shape = SubResource( 1 )
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[node name="CollisionShape2D_haut" type="CollisionShape2D" parent="."]
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position = Vector2( 2, -1 )
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shape = SubResource( 1 )
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[node name="CollisionShape2D_bas" type="CollisionShape2D" parent="."]
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position = Vector2( 2, 1 )
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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25
scenes/Ennemi.tscn
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25
scenes/Ennemi.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://images/mechant.png" type="Texture" id=1]
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[ext_resource path="res://scripts/Ennemi.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 6.5, 6.5 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 7, 7 )
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[node name="Ennemi" type="KinematicBody2D"]
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 2 )
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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131
scenes/Monde.tscn
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131
scenes/Monde.tscn
Normal file
File diff suppressed because one or more lines are too long
33
scenes/mur.tres
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33
scenes/mur.tres
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[gd_resource type="TileSet" load_steps=4 format=2]
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[ext_resource path="res://images/Batiment.png" type="Texture" id=1]
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[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 8, 8 )
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[resource]
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0/name = "Sprite"
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0/texture = ExtResource( 1 )
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0/tex_offset = Vector2( 0, 0 )
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0/modulate = Color( 1, 1, 1, 1 )
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0/region = Rect2( 0, 0, 16, 16 )
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0/tile_mode = 0
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0/occluder_offset = Vector2( 8, 8 )
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0/occluder = SubResource( 1 )
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0/navigation_offset = Vector2( 8, 8 )
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0/shape_offset = Vector2( 8, 8 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 8, 8 )
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0/shape = SubResource( 2 )
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0/shape_one_way = false
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0/shape_one_way_margin = 1.0
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0/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 2 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
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} ]
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0/z_index = 0
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22
scenes/mur.tscn
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22
scenes/mur.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://images/Batiment.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 8, 8 )
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[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )
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[node name="Node2D" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="StaticBody2D" type="StaticBody2D" parent="Sprite"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/StaticBody2D"]
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shape = SubResource( 2 )
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[node name="LightOccluder2D" type="LightOccluder2D" parent="Sprite"]
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occluder = SubResource( 1 )
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18
scripts/Ennemi.gd
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18
scripts/Ennemi.gd
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extends KinematicBody2D
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var deplacement = Vector2()
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func _ready():
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pass
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func _physics_process(delta):
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var Joueur = get_parent().get_node("Joueur") # récupère le joueur
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position += (Joueur.position - position) / 50 # rapidité
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look_at(Joueur.position) # regarde le joueur
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move_and_collide(deplacement) # initie le déplacement
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func _on_Area2D_body_entered(body):
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if "Balle" in body.name:
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queue_free()
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42
scripts/Joueur.gd
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scripts/Joueur.gd
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extends KinematicBody2D
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var vitesseDeplacement = 500
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var vitesseBalle = 2000
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var balle = preload("res://scenes/Balle.tscn")
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func _ready():
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pass
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func _process(delta):
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var deplacement = Vector2() # déplacement du personnage
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if Input.is_action_pressed("haut"): # vers le haut
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deplacement.y -= 1
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if Input.is_action_pressed("bas"): # vers le bas
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deplacement.y += 1
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if Input.is_action_pressed("gauche"): # vers la gauche
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deplacement.x -= 1
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if Input.is_action_pressed("droite"): # vers la droite
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deplacement.x += 1
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deplacement = deplacement.normalized() # empeche de doubler la vitesse en diagonale
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deplacement = move_and_slide(deplacement * vitesseDeplacement) # vitesse
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look_at(get_global_mouse_position()) # regarde le curseur
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if Input.is_action_just_pressed("clicGauche"):
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tir()
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func tir():
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var objectBalle = balle.instance() # création object balle
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objectBalle.position = get_global_position() # récupération de la position
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objectBalle.rotation_degrees = rotation_degrees # récupération du degré de rotation
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objectBalle.apply_impulse(Vector2(), Vector2(vitesseBalle, 0).rotated(rotation)) # lancement de la balle
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get_tree().get_root().call_deferred("add_child", objectBalle) # ajout de la balle
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func mort():
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get_tree().reload_current_scene()
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func _on_Area2D_body_entered(body):
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if "Ennemi" in body.name: # collision avec l'ennemi
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mort()
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Reference in a new issue