premiere version

This commit is contained in:
Mylloon 2021-04-03 23:47:20 +02:00
parent 24478b237c
commit 940067c266
17 changed files with 479 additions and 0 deletions

7
default_env.tres Normal file
View file

@ -0,0 +1,7 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

101
export_presets.cfg Normal file
View file

@ -0,0 +1,101 @@
[preset.0]
name="Windows"
platform="Windows Desktop"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="C:/Users/anri/Desktop/WINDOWS/Jeu Godot.exe"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
[preset.0.options]
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
binary_format/embed_pck=true
custom_template/release=""
custom_template/debug=""
codesign/enable=false
codesign/identity_type=0
codesign/identity=""
codesign/password=""
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PoolStringArray( )
application/icon=""
application/file_version=""
application/product_version=""
application/company_name="Anri Kennel"
application/product_name="Jeu Godot"
application/file_description="Jeu fait par Anri K."
application/copyright=""
application/trademarks=""
[preset.1]
name="Linux"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="C:/Users/anri/Desktop/LINUX/Jeu Godot.x86_64"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
[preset.1.options]
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true
binary_format/64_bits=true
binary_format/embed_pck=true
custom_template/release=""
custom_template/debug=""
[preset.2]
name="Mac OSX"
platform="Mac OSX"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="C:/Users/anri/Desktop/MACOSX/jeu Godot.zip"
patch_list=PoolStringArray( )
script_export_mode=1
script_encryption_key=""
[preset.2.options]
custom_template/debug=""
custom_template/release=""
application/name="Jeu Godot"
application/info="Jeu Godot par Anri Kennel"
application/icon=""
application/identifier="com.akennel.jeuGodot"
application/signature=""
application/short_version="1.0"
application/version="1.0"
application/copyright=""
display/high_res=true
privacy/camera_usage_description=""
privacy/microphone_usage_description=""
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false

BIN
icon.png (Stored with Git LFS) Normal file

Binary file not shown.

BIN
images/Batiment.png (Stored with Git LFS) Normal file

Binary file not shown.

BIN
images/Fond.png (Stored with Git LFS) Normal file

Binary file not shown.

BIN
images/Lumière.png (Stored with Git LFS) Normal file

Binary file not shown.

BIN
images/balle.png (Stored with Git LFS) Normal file

Binary file not shown.

BIN
images/joueur.png (Stored with Git LFS) Normal file

Binary file not shown.

BIN
images/mechant.png (Stored with Git LFS) Normal file

Binary file not shown.

56
project.godot Normal file
View file

@ -0,0 +1,56 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Jeu Godot"
run/main_scene="res://scenes/Monde.tscn"
config/icon="res://icon.png"
[input]
haut={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
bas={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
droite={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
gauche={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
clicGauche={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[rendering]
environment/default_environment="res://default_env.tres"

23
scenes/Balle.tscn Normal file
View file

@ -0,0 +1,23 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://images/balle.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 2, 0.5 )
[node name="Balle" type="RigidBody2D"]
[node name="CollisionShape2D_devant" type="CollisionShape2D" parent="."]
position = Vector2( -2, 0 )
shape = SubResource( 1 )
[node name="CollisionShape2D_haut" type="CollisionShape2D" parent="."]
position = Vector2( 2, -1 )
shape = SubResource( 1 )
[node name="CollisionShape2D_bas" type="CollisionShape2D" parent="."]
position = Vector2( 2, 1 )
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )

25
scenes/Ennemi.tscn Normal file
View file

@ -0,0 +1,25 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://images/mechant.png" type="Texture" id=1]
[ext_resource path="res://scripts/Ennemi.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 6.5, 6.5 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 7, 7 )
[node name="Ennemi" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
shape = SubResource( 2 )
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]

131
scenes/Monde.tscn Normal file

File diff suppressed because one or more lines are too long

33
scenes/mur.tres Normal file
View file

@ -0,0 +1,33 @@
[gd_resource type="TileSet" load_steps=4 format=2]
[ext_resource path="res://images/Batiment.png" type="Texture" id=1]
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 8 )
[resource]
0/name = "Sprite"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
0/tile_mode = 0
0/occluder_offset = Vector2( 8, 8 )
0/occluder = SubResource( 1 )
0/navigation_offset = Vector2( 8, 8 )
0/shape_offset = Vector2( 8, 8 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 8, 8 )
0/shape = SubResource( 2 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
} ]
0/z_index = 0

22
scenes/mur.tscn Normal file
View file

@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://images/Batiment.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 8 )
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )
[node name="Node2D" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/StaticBody2D"]
shape = SubResource( 2 )
[node name="LightOccluder2D" type="LightOccluder2D" parent="Sprite"]
occluder = SubResource( 1 )

18
scripts/Ennemi.gd Normal file
View file

@ -0,0 +1,18 @@
extends KinematicBody2D
var deplacement = Vector2()
func _ready():
pass
func _physics_process(delta):
var Joueur = get_parent().get_node("Joueur") # récupère le joueur
position += (Joueur.position - position) / 50 # rapidité
look_at(Joueur.position) # regarde le joueur
move_and_collide(deplacement) # initie le déplacement
func _on_Area2D_body_entered(body):
if "Balle" in body.name:
queue_free()

42
scripts/Joueur.gd Normal file
View file

@ -0,0 +1,42 @@
extends KinematicBody2D
var vitesseDeplacement = 500
var vitesseBalle = 2000
var balle = preload("res://scenes/Balle.tscn")
func _ready():
pass
func _process(delta):
var deplacement = Vector2() # déplacement du personnage
if Input.is_action_pressed("haut"): # vers le haut
deplacement.y -= 1
if Input.is_action_pressed("bas"): # vers le bas
deplacement.y += 1
if Input.is_action_pressed("gauche"): # vers la gauche
deplacement.x -= 1
if Input.is_action_pressed("droite"): # vers la droite
deplacement.x += 1
deplacement = deplacement.normalized() # empeche de doubler la vitesse en diagonale
deplacement = move_and_slide(deplacement * vitesseDeplacement) # vitesse
look_at(get_global_mouse_position()) # regarde le curseur
if Input.is_action_just_pressed("clicGauche"):
tir()
func tir():
var objectBalle = balle.instance() # création object balle
objectBalle.position = get_global_position() # récupération de la position
objectBalle.rotation_degrees = rotation_degrees # récupération du degré de rotation
objectBalle.apply_impulse(Vector2(), Vector2(vitesseBalle, 0).rotated(rotation)) # lancement de la balle
get_tree().get_root().call_deferred("add_child", objectBalle) # ajout de la balle
func mort():
get_tree().reload_current_scene()
func _on_Area2D_body_entered(body):
if "Ennemi" in body.name: # collision avec l'ennemi
mort()