moving to assets folder
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e08c7cfda4
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11 changed files with 11 additions and 7 deletions
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@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://images/balle.png" type="Texture" id=1]
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[ext_resource path="res://assets/images/balle.png" type="Texture" id=1]
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[ext_resource path="res://scripts/Balle.gd" type="Script" id=2]
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[ext_resource path="res://scripts/Balle.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 4, 1.5 )
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extents = Vector2( 4, 1.5 )
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://images/mechant.png" type="Texture" id=1]
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[ext_resource path="res://assets/images/mechant.png" type="Texture" id=1]
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[ext_resource path="res://scripts/Ennemi.gd" type="Script" id=2]
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[ext_resource path="res://scripts/Ennemi.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 6.5, 6.5 )
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extents = Vector2( 6.5, 6.5 )
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@ -1,11 +1,11 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://images/joueur.png" type="Texture" id=1]
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[ext_resource path="res://assets/images/joueur.png" type="Texture" id=1]
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[ext_resource path="res://scripts/Joueur.gd" type="Script" id=2]
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[ext_resource path="res://scripts/Joueur.gd" type="Script" id=2]
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[ext_resource path="res://scenes/Ennemi.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/Ennemi.tscn" type="PackedScene" id=3]
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[ext_resource path="res://images/Fond.png" type="Texture" id=4]
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[ext_resource path="res://assets/images/Fond.png" type="Texture" id=4]
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[ext_resource path="res://scenes/mur.tres" type="TileSet" id=5]
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[ext_resource path="res://scenes/mur.tres" type="TileSet" id=5]
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[ext_resource path="res://images/Lumière.png" type="Texture" id=6]
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[ext_resource path="res://assets/images/Lumière.png" type="Texture" id=6]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 8 )
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extents = Vector2( 8, 8 )
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@ -1,6 +1,7 @@
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[gd_resource type="TileSet" load_steps=4 format=2]
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[gd_resource type="TileSet" load_steps=4 format=2]
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[ext_resource path="res://images/Batiment.png" type="Texture" id=1]
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[ext_resource path="res://assets/images/Batiment.png" type="Texture" id=1]
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[sub_resource type="OccluderPolygon2D" id=1]
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[sub_resource type="OccluderPolygon2D" id=1]
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polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )
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polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )
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@ -1,6 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://images/Batiment.png" type="Texture" id=1]
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[ext_resource path="res://assets/images/Batiment.png" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 8, 8 )
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extents = Vector2( 8, 8 )
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