moving to assets folder

This commit is contained in:
Mylloon 2021-04-07 19:24:25 +02:00
parent e08c7cfda4
commit fffddf38d5
11 changed files with 11 additions and 7 deletions

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://images/balle.png" type="Texture" id=1] [ext_resource path="res://assets/images/balle.png" type="Texture" id=1]
[ext_resource path="res://scripts/Balle.gd" type="Script" id=2] [ext_resource path="res://scripts/Balle.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 4, 1.5 ) extents = Vector2( 4, 1.5 )

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=5 format=2]
[ext_resource path="res://images/mechant.png" type="Texture" id=1] [ext_resource path="res://assets/images/mechant.png" type="Texture" id=1]
[ext_resource path="res://scripts/Ennemi.gd" type="Script" id=2] [ext_resource path="res://scripts/Ennemi.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 6.5, 6.5 ) extents = Vector2( 6.5, 6.5 )

View file

@ -1,11 +1,11 @@
[gd_scene load_steps=10 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://images/joueur.png" type="Texture" id=1] [ext_resource path="res://assets/images/joueur.png" type="Texture" id=1]
[ext_resource path="res://scripts/Joueur.gd" type="Script" id=2] [ext_resource path="res://scripts/Joueur.gd" type="Script" id=2]
[ext_resource path="res://scenes/Ennemi.tscn" type="PackedScene" id=3] [ext_resource path="res://scenes/Ennemi.tscn" type="PackedScene" id=3]
[ext_resource path="res://images/Fond.png" type="Texture" id=4] [ext_resource path="res://assets/images/Fond.png" type="Texture" id=4]
[ext_resource path="res://scenes/mur.tres" type="TileSet" id=5] [ext_resource path="res://scenes/mur.tres" type="TileSet" id=5]
[ext_resource path="res://images/Lumière.png" type="Texture" id=6] [ext_resource path="res://assets/images/Lumière.png" type="Texture" id=6]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 8 ) extents = Vector2( 8, 8 )

View file

@ -1,6 +1,7 @@
[gd_resource type="TileSet" load_steps=4 format=2] [gd_resource type="TileSet" load_steps=4 format=2]
[ext_resource path="res://images/Batiment.png" type="Texture" id=1] [ext_resource path="res://assets/images/Batiment.png" type="Texture" id=1]
[sub_resource type="OccluderPolygon2D" id=1] [sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 ) polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://images/Batiment.png" type="Texture" id=1] [ext_resource path="res://assets/images/Batiment.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 8 ) extents = Vector2( 8, 8 )