extends Node2D func _ready(): $MarginContainer/VBoxContainer/VBoxContainer/Jouer.grab_focus() func _physics_process(_delta): if $MarginContainer/VBoxContainer/VBoxContainer/Jouer.is_hovered() == true: $MarginContainer/VBoxContainer/VBoxContainer/Jouer.grab_focus() if $MarginContainer/VBoxContainer/VBoxContainer/Quitter.is_hovered() == true: $MarginContainer/VBoxContainer/VBoxContainer/Quitter.grab_focus() func _on_Jouer_pressed(): if get_tree().change_scene("res://scenes/Monde1.tscn") != OK: print("Impossible de charger le jeu.") func _on_Quitter_pressed(): get_tree().quit()