[gd_resource type="TileSet" load_steps=4 format=2] [ext_resource path="res://assets/images/Batiment.png" type="Texture" id=1] [sub_resource type="OccluderPolygon2D" id=1] polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 8, 8 ) [resource] 0/name = "Sprite" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/modulate = Color( 1, 1, 1, 1 ) 0/region = Rect2( 0, 0, 16, 16 ) 0/tile_mode = 0 0/occluder_offset = Vector2( 8, 8 ) 0/occluder = SubResource( 1 ) 0/navigation_offset = Vector2( 8, 8 ) 0/shape_offset = Vector2( 8, 8 ) 0/shape_transform = Transform2D( 1, 0, 0, 1, 8, 8 ) 0/shape = SubResource( 2 ) 0/shape_one_way = false 0/shape_one_way_margin = 1.0 0/shapes = [ { "autotile_coord": Vector2( 0, 0 ), "one_way": false, "one_way_margin": 1.0, "shape": SubResource( 2 ), "shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 ) } ] 0/z_index = 0