[gd_scene load_steps=3 format=2] [ext_resource path="res://images/balle.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 2, 0.5 ) [node name="Balle" type="RigidBody2D"] [node name="CollisionShape2D_devant" type="CollisionShape2D" parent="."] position = Vector2( -2, 0 ) shape = SubResource( 1 ) [node name="CollisionShape2D_haut" type="CollisionShape2D" parent="."] position = Vector2( 2, -1 ) shape = SubResource( 1 ) [node name="CollisionShape2D_bas" type="CollisionShape2D" parent="."] position = Vector2( 2, 1 ) shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 )