[gd_scene load_steps=7 format=2] [ext_resource path="res://scripts/Joueur.gd" type="Script" id=1] [ext_resource path="res://assets/sounds/background.wav" type="AudioStream" id=2] [ext_resource path="res://assets/images/lumiere.png" type="Texture" id=3] [ext_resource path="res://assets/images/joueur.png" type="Texture" id=4] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 8, 8 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 9, 9 ) [node name="Joueur" type="KinematicBody2D"] script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 4 ) [node name="Area2D" type="Area2D" parent="."] [node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 2 ) [node name="Camera2D" type="Camera2D" parent="."] current = true zoom = Vector2( 0.6, 0.6 ) smoothing_enabled = true [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Camera2D"] stream = ExtResource( 2 ) volume_db = -30.0 autoplay = true [node name="Light2D" type="Light2D" parent="."] texture = ExtResource( 3 ) energy = 1.5 mode = 2 shadow_enabled = true [connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]