17 lines
597 B
GDScript
17 lines
597 B
GDScript
extends Node2D
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func _ready():
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$MarginContainer/VBoxContainer/VBoxContainer/Jouer.grab_focus()
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func _physics_process(_delta):
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if $MarginContainer/VBoxContainer/VBoxContainer/Jouer.is_hovered() == true:
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$MarginContainer/VBoxContainer/VBoxContainer/Jouer.grab_focus()
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if $MarginContainer/VBoxContainer/VBoxContainer/Quitter.is_hovered() == true:
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$MarginContainer/VBoxContainer/VBoxContainer/Quitter.grab_focus()
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func _on_Jouer_pressed():
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if get_tree().change_scene("res://scenes/Monde1.tscn") != OK:
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print("Impossible de charger le jeu.")
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func _on_Quitter_pressed():
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get_tree().quit()
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