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Tyra/scenes/mur.tres
2021-04-07 19:26:31 +02:00

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Text

[gd_resource type="TileSet" load_steps=4 format=2]
[ext_resource path="res://assets/images/Batiment.png" type="Texture" id=1]
[sub_resource type="OccluderPolygon2D" id=1]
polygon = PoolVector2Array( -8.00226, -7.97379, -7.99188, 7.99426, 8.00321, 7.99426, 8.01305, -8.00083 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 8, 8 )
[resource]
0/name = "Sprite"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
0/tile_mode = 0
0/occluder_offset = Vector2( 8, 8 )
0/occluder = SubResource( 1 )
0/navigation_offset = Vector2( 8, 8 )
0/shape_offset = Vector2( 8, 8 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 8, 8 )
0/shape = SubResource( 2 )
0/shape_one_way = false
0/shape_one_way_margin = 1.0
0/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 2 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
} ]
0/z_index = 0