extends RigidBody2D export var min_vitesse = 175 export var max_vitesse = 225 export var type_ennemi = "None" func _ready(): var type = $AnimatedSprite.frames.get_animation_names() # liste des animations $AnimatedSprite.animation = type[randi() % type.size()] # choix d'une animation parmis la liste type_ennemi = $AnimatedSprite.animation func _on_VisibilityNotifier2D_screen_exited(): queue_free()