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api8/main.c

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C
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#include "includes/animations.h"
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// Son de fond
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static Mix_Chunk *_ambiance = NULL;
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// Dimensions initiales de la fenêtre
GLuint _dims[] = {1280, 720};
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static void init(void);
static void closure(void);
int main(int argc, char *argv[]) {
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if (!gl4duwCreateWindow(argc, argv, "Demo API8 2023", GL4DW_POS_CENTERED,
GL4DW_POS_CENTERED, _dims[0], _dims[1],
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GL4DW_OPENGL | GL4DW_SHOWN)) {
fprintf(stderr, "Erreur lors de la création de la fenêtre.\n");
return 1;
}
// Animations
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GL4DHanime animations[] = {{10000, manif, NULL, NULL},
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{9400, credits, NULL, NULL},
{0, NULL, NULL, NULL}};
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gl4dhInit(animations, _dims[0], _dims[1], init);
atexit(closure);
gl4duwDisplayFunc(gl4dhDraw);
gl4duwMainLoop();
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return 0;
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}
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static void init(void) {
initMusic(_ambiance, "audio/ambiance.mid");
if (SDL_GL_SetSwapInterval(-1)) {
fprintf(stderr, "Erreur VSync : %s\n", SDL_GetError());
}
}
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static void closure(void) {
freeMusic(_ambiance);
gl4duClean(GL4DU_ALL);
printf("Merci du visionnage !\n");
}