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api8/src/credits.c

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#include "../includes/animations.h"
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// Initialize
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static void init();
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// Draw
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static void draw();
void credits(int state) {
switch (state) {
case GL4DH_INIT:
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init();
break;
case GL4DH_DRAW:
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draw();
break;
default:
break;
}
}
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static void init() {}
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static void draw() {}