diff --git a/shaders/zoom_in.fs b/shaders/zoom_in.fs index b97dd69..25b6268 100644 --- a/shaders/zoom_in.fs +++ b/shaders/zoom_in.fs @@ -8,7 +8,7 @@ in vec2 vsoTexCoord; out vec4 fragColor; void main() { - vec2 center = vec2(0.5); + vec2 center = vec2(.5); vec2 zoomedTexCoord = mix(center, vsoTexCoord, progress); vec4 color1 = texture(tex0, vsoTexCoord);