a pretty i bug i might keep xd
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58321c76a5
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2 changed files with 4 additions and 4 deletions
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@ -5,7 +5,7 @@ in vec3 vec_normal;
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out vec4 fragColor;
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out vec4 fragColor;
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const int max = 5; // should change in cpu too
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const int max = 20; // should change in cpu too
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uniform vec4 couleur;
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uniform vec4 couleur;
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uniform vec4 lum_pos[max];
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uniform vec4 lum_pos[max];
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@ -26,7 +26,7 @@ void main() {
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if(i == 0) {
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if(i == 0) {
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fragColor = color;
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fragColor = color;
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} else {
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} else {
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fragColor = mix(fragColor, color, i / 2.);
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fragColor = mix(fragColor, color, 1. * (i / 1));
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}
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}
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}
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}
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@ -9,7 +9,7 @@ struct manifestant {
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GLfloat ox, oz;
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GLfloat ox, oz;
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};
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};
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#define HEROS_NUMBER 5 // should change in fragment shader too
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#define HEROS_NUMBER 20 // should change in fragment shader too
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static struct manifestant _herosId[HEROS_NUMBER];
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static struct manifestant _herosId[HEROS_NUMBER];
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static const char *matrix_proj = "proj";
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static const char *matrix_proj = "proj";
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@ -83,7 +83,7 @@ static void draw(void) {
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gl4duFrustumf(-1, 1, -ratio, ratio, 1, 1000);
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gl4duFrustumf(-1, 1, -ratio, ratio, 1, 1000);
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bindAndLoadf(matrix_view);
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bindAndLoadf(matrix_view);
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const GLfloat distance = 10; // distance from the scene
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const GLfloat distance = 5; // distance from the scene
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gl4duLookAtf(0, distance, distance, 0, 0, 0, 0, 1, 0);
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gl4duLookAtf(0, distance, distance, 0, 0, 0, 0, 1, 0);
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// gl4duRotatef(-90, 0, 1, 0); // rotation camera
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// gl4duRotatef(-90, 0, 1, 0); // rotation camera
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