fix
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@ -158,7 +158,6 @@ static void draw(void) {
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glUniform1i(glGetUniformLocation(_pId[0], "shadowmap"), 0);
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deplacement += (float)(0.4 * M_PI * dt);
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glBindTexture(GL_TEXTURE_2D, 0);
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glUseProgram(0);
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glDisable(GL_DEPTH_TEST);
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