rename light to manif
This commit is contained in:
parent
7b04ae7797
commit
5c25c2d070
6 changed files with 44 additions and 79 deletions
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@ -9,8 +9,8 @@
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// Dimensions de la fenêtre
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extern GLuint _dims[];
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// Lumière
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void lights(int);
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// Scène de manifestation
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void manif(int);
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// Crédits de fin
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void credits(int);
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2
main.c
2
main.c
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@ -28,7 +28,7 @@ int main(int argc, char *argv[]) {
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initMusic(_ambiance, "audio/ambiance.mid");
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// Animations
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GL4DHanime animations[] = {{7000, lights, NULL, NULL},
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GL4DHanime animations[] = {{10000, manif, NULL, NULL},
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{9000, credits, NULL, NULL},
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{0, NULL, NULL, NULL}};
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76
src/light.c
76
src/light.c
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@ -1,76 +0,0 @@
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#include "../includes/animations.h"
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static GLuint _pId = 0;
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static GLuint _quadId = 0;
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static void init(void);
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static void draw(void);
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void lights(int state) {
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switch (state) {
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case GL4DH_INIT:
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init();
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break;
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case GL4DH_DRAW:
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draw();
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break;
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default:
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break;
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}
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}
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static void init(void) {
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_quadId = gl4dgGenQuadf();
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_pId = gl4duCreateProgram("<vs>shaders/lights.vs", "<fs>shaders/lights.fs",
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NULL);
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gl4duGenMatrix(GL_FLOAT, "proj");
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gl4duGenMatrix(GL_FLOAT, "mod");
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gl4duGenMatrix(GL_FLOAT, "view");
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glEnable(GL_DEPTH_TEST);
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}
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static void draw(void) {
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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static GLdouble lumloc = 0.;
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// clang-format off
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GLfloat rouge[] = {1.f, 0.f, 0.f, 1.f},
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blanc[] = {1.f, 1.f, 1.f, 1.f},
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lumpos0[] = {4.f * (float)sin(lumloc), 0.f, 1.1f, 1.f},
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lumpos[4],
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*mat,
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ratio = (GLfloat)_dims[0] / (GLfloat)_dims[1];
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// clang-format on
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// Setup
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gl4duBindMatrix("proj");
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gl4duLoadIdentityf();
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gl4duFrustumf(-ratio, ratio, -1, 1, 2, 100);
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// Scene
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gl4duBindMatrix("view");
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gl4duLoadIdentityf();
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gl4duLookAtf(0, 0, 4.0f, 0, 0, 0, 0.0f, 1.0f, 0);
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mat = (GLfloat *)gl4duGetMatrixData();
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MMAT4XVEC4(lumpos, mat, lumpos0);
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gl4duBindMatrix("mod");
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gl4duLoadIdentityf();
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glUseProgram(_pId);
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gl4duSendMatrices();
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glUniform4fv(glGetUniformLocation(_pId, "scolor"), 1, rouge);
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glUniform4fv(glGetUniformLocation(_pId, "lcolor"), 1, blanc);
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glUniform4fv(glGetUniformLocation(_pId, "lumpos"), 1, lumpos);
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gl4dgDraw(_quadId);
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glUseProgram(0);
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}
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41
src/manif.c
Normal file
41
src/manif.c
Normal file
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@ -0,0 +1,41 @@
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#include "../includes/animations.h"
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static GLuint _pId = 0;
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static void init(void);
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static void draw(void);
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void manif(int state) {
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switch (state) {
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case GL4DH_INIT:
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init();
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break;
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case GL4DH_DRAW:
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draw();
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break;
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default:
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break;
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}
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}
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static void init(void) {
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_pId = gl4duCreateProgram("<vs>shaders/lights.vs", "<fs>shaders/lights.fs",
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NULL);
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gl4duGenMatrix(GL_FLOAT, "proj");
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gl4duGenMatrix(GL_FLOAT, "mod");
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gl4duGenMatrix(GL_FLOAT, "view");
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glEnable(GL_DEPTH_TEST);
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}
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static void draw(void) {
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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/* */
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glUseProgram(0);
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}
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