Add audio (don't listen to it)
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f08af8aca8
commit
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4 changed files with 8 additions and 4 deletions
2
Makefile
2
Makefile
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@ -37,7 +37,7 @@ MSVCSRC = $(patsubst %,<ClCompile Include=\"%\\\" \\/>,$(SOURCES))
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OBJ = $(SOURCES:.c=.o)
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DOXYFILE = documentation/Doxyfile
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VSCFILES = $(PROGNAME).vcxproj $(PROGNAME).sln
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EXTRAFILES = COPYING $(wildcard shaders/*.?s images/*.png fonts/*.ttf) $(VSCFILES)
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EXTRAFILES = COPYING $(wildcard shaders/*.?s images/*.png fonts/*.ttf audio/*.mid) $(VSCFILES)
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DISTFILES = $(SOURCES) Makefile $(HEADERS) $(DOXYFILE) $(EXTRAFILES)
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# API 8
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1
audio/README.md
Normal file
1
audio/README.md
Normal file
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@ -0,0 +1 @@
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Son généré via Beepbox : https://tinyurl.com/2n5f8gmp
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BIN
audio/ambiance.mid
(Stored with Git LFS)
Normal file
BIN
audio/ambiance.mid
(Stored with Git LFS)
Normal file
Binary file not shown.
6
main.c
6
main.c
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@ -4,14 +4,14 @@
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#include "includes/animations.h"
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// Son de fond
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// static Mix_Music *_ambiance = NULL;
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static Mix_Music *_ambiance = NULL;
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// Dimensions initiales de la fenêtre
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GLuint _dims[] = {1280, 720};
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// Comportement à la fermeture du programme
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static void closure(void) {
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// freeMusic(_ambiance);
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freeMusic(_ambiance);
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gl4duClean(GL4DU_ALL);
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printf("Merci du visionnage !\n");
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@ -25,7 +25,7 @@ int main(int argc, char *argv[]) {
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return 1;
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}
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// initMusic(_ambiance, "audio/ambiance.mid");
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initMusic(_ambiance, "audio/ambiance.mid");
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// Animations
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GL4DHanime animations[] = {{7000, lights, NULL, NULL},
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