less string hardcoding
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c4c49aa04a
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b07c614411
1 changed files with 7 additions and 4 deletions
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@ -4,6 +4,9 @@ static GLuint _pId = 0;
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static GLuint _texId = 0;
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static GLuint _texId = 0;
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static GLuint _quadId = 0;
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static GLuint _quadId = 0;
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static const char matrix_modview[] = "modview";
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static const char matrix_proj[] = "proj";
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static void init(void);
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static void init(void);
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static void draw(void);
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static void draw(void);
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@ -25,8 +28,8 @@ void credits(int state) {
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static void init(void) {
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static void init(void) {
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_pId = gl4duCreateProgram("<vs>shaders/credits.vs", "<fs>shaders/credits.fs",
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_pId = gl4duCreateProgram("<vs>shaders/credits.vs", "<fs>shaders/credits.fs",
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NULL);
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NULL);
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gl4duGenMatrix(GL_FLOAT, "modview");
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gl4duGenMatrix(GL_FLOAT, matrix_modview);
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gl4duGenMatrix(GL_FLOAT, "proj");
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gl4duGenMatrix(GL_FLOAT, matrix_proj);
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_quadId = gl4dgGenQuadf();
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_quadId = gl4dgGenQuadf();
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// Code utilisé en tant qu'erreur de TTF_Font
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// Code utilisé en tant qu'erreur de TTF_Font
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@ -66,11 +69,11 @@ static void draw(void) {
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d = -1.1f + .25f * t;
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d = -1.1f + .25f * t;
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GLfloat ratio = (GLfloat)_dims[0] / (GLfloat)_dims[1];
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GLfloat ratio = (GLfloat)_dims[0] / (GLfloat)_dims[1];
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gl4duBindMatrix("proj");
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gl4duBindMatrix(matrix_proj);
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gl4duLoadIdentityf();
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gl4duLoadIdentityf();
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gl4duFrustumf(-ratio, ratio, -1, 1, 2, 100);
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gl4duFrustumf(-ratio, ratio, -1, 1, 2, 100);
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gl4duBindMatrix("modview");
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gl4duBindMatrix(matrix_modview);
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gl4duLoadIdentityf();
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gl4duLoadIdentityf();
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gl4duTranslatef(0.f, d, -2.f);
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gl4duTranslatef(0.f, d, -2.f);
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