diff --git a/shaders/manif.fs b/shaders/manif.fs index 2e2d321..b4de10e 100644 --- a/shaders/manif.fs +++ b/shaders/manif.fs @@ -16,12 +16,14 @@ void main() { const vec3 vue = vec3(0, 0, -1); const vec4 soleil_color = vec4(0.81f, 0.78f, 0.66f, 1.0f); + fragColor = vec4(1); for(int i = 0; i < max; i++) { + vec3 torche = normalize(pos_model.xyz - lum_pos[i].xyz); float intensite_lumineuse = clamp(dot(vec_normal, -torche), 0., 1.); vec3 reflet = (transpose(inverse(view)) * vec4(reflect(torche, vec_normal), 0)).xyz; float intensite_specularite = pow(clamp(dot(reflet, -vue), 0., 1.), 10); - fragColor = mix(fragColor, intensite_specularite * lum_color[i] + 0.1 * soleil_color + 0.9 * intensite_lumineuse * couleur, 0.5); + fragColor *= intensite_specularite * lum_color[i] + 0.1 * soleil_color + 0.9 * intensite_lumineuse * couleur; } }