camel case
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fc1e5e40f9
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d1c392d27d
7 changed files with 20 additions and 19 deletions
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@ -18,10 +18,10 @@ void tag(const int);
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void credits(const int);
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// Initialisation des transitions
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void transitions_init(void);
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void transitionsInit(void);
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// Transition zoom
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void zoom_in(void (*)(int), void (*)(int), Uint32, Uint32, int);
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void zoomIn(void (*)(int), void (*)(int), Uint32, Uint32, const int);
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// Personnage
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struct manifestant {
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@ -28,12 +28,12 @@ void bindAndLoadf(const char *name);
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void move(const GLfloat x, const GLfloat y, const GLfloat z);
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// Rotate a vector XYZ
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void rotate_vec(GLfloat *, const GLfloat);
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void rotateVec(GLfloat *, const GLfloat);
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// Load an image into a GL texture
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void load_img(const char *filename, const GLuint texture);
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void loadImg(const char *filename, const GLuint texture);
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// Copy a texture
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void copy_texture(const GLuint, const GLuint);
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void copyTexture(const GLuint, const GLuint);
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#endif
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12
main.c
12
main.c
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@ -20,11 +20,11 @@ int main(const int argc, char *argv[]) {
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}
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// Animations
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GL4DHanime animations[] = {{10000, manif, NULL, NULL}, // Manifestation
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{2000, manif, tag, zoom_in}, // Transition
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{10000, tag, NULL, NULL}, // Tag
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{2000, tag, credits, zoom_in}, // Transition
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{9500, credits, NULL, NULL}, // Crédits
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GL4DHanime animations[] = {{10000, manif, NULL, NULL}, // Manifestation
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{2000, manif, tag, zoomIn}, // Transition
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{10000, tag, NULL, NULL}, // Tag
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{2000, tag, credits, zoomIn}, // Transition
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{9500, credits, NULL, NULL}, // Crédits
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{0, NULL, NULL, NULL}};
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gl4dhInit(animations, _dims[0], _dims[1], init);
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@ -44,7 +44,7 @@ static void init(void) {
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srand((Uint32)time(NULL));
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transitions_init();
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transitionsInit();
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printf("Bienvenue dans la démo API8 !\n");
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}
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@ -18,13 +18,14 @@ static void update_with_audio(void (*a0)(int), void (*a1)(int), int state) {
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}
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}
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void transitions_init(void) {
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void transitionsInit(void) {
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if (!_quadId) {
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_quadId = gl4dgGenQuadf();
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}
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}
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void zoom_in(void (*a0)(int), void (*a1)(int), Uint32 t, Uint32 et, int state) {
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void zoomIn(void (*a0)(int), void (*a1)(int), Uint32 t, Uint32 et,
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const int state) {
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switch (state) {
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case GL4DH_INIT:
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zoomin_init();
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@ -86,7 +86,7 @@ static void draw(void) {
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float offset = 2; // we make sure that lights never eats the ground
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GLfloat lumpos_i[] = {(_herosId[i].ox / 10) + (deplacement / 10), 1,
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((_herosId[i].oz / 20) - 1) - offset};
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rotate_vec(lumpos_i, ((float)sin(deplacement) + 1));
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rotateVec(lumpos_i, ((float)sin(deplacement) + 1));
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memcpy(lumpos[i], lumpos_i, sizeof(lumpos_i));
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// Color
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@ -36,8 +36,8 @@ static void init(void) {
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_pId = gl4duCreateProgram("<vs>shaders/tag.vs", "<fs>shaders/tag.fs", NULL);
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glGenTextures(2, _texId);
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load_img("images/wall.png", _texId[0]);
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copy_texture(_texId[0], _texId[1]);
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loadImg("images/wall.png", _texId[0]);
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copyTexture(_texId[0], _texId[1]);
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TTF_Font *font = NULL;
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if (initFont(&font, "fonts/Instrument.ttf", 100)) {
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@ -18,7 +18,7 @@ void move(const GLfloat x, const GLfloat y, const GLfloat z) {
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gl4duTranslatef(x, y, z);
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}
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void rotate_vec(GLfloat *vec, const GLfloat angle) {
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void rotateVec(GLfloat *vec, const GLfloat angle) {
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GLfloat y = vec[1];
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GLfloat z = vec[2];
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@ -29,7 +29,7 @@ void rotate_vec(GLfloat *vec, const GLfloat angle) {
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vec[2] = y * sinTheta + z * cosTheta;
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}
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void load_img(const char *filename, const GLuint texture) {
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void loadImg(const char *filename, const GLuint texture) {
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -53,7 +53,7 @@ void load_img(const char *filename, const GLuint texture) {
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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void copy_texture(const GLuint src, const GLuint dst) {
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void copyTexture(const GLuint src, const GLuint dst) {
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if (!(src || dst)) {
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fprintf(stderr,
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"Erreur copie texture: Source/Destination pas initalisée\n");
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