camel case
This commit is contained in:
parent
fc1e5e40f9
commit
d1c392d27d
7 changed files with 20 additions and 19 deletions
|
@ -18,10 +18,10 @@ void tag(const int);
|
||||||
void credits(const int);
|
void credits(const int);
|
||||||
|
|
||||||
// Initialisation des transitions
|
// Initialisation des transitions
|
||||||
void transitions_init(void);
|
void transitionsInit(void);
|
||||||
|
|
||||||
// Transition zoom
|
// Transition zoom
|
||||||
void zoom_in(void (*)(int), void (*)(int), Uint32, Uint32, int);
|
void zoomIn(void (*)(int), void (*)(int), Uint32, Uint32, const int);
|
||||||
|
|
||||||
// Personnage
|
// Personnage
|
||||||
struct manifestant {
|
struct manifestant {
|
||||||
|
|
|
@ -28,12 +28,12 @@ void bindAndLoadf(const char *name);
|
||||||
void move(const GLfloat x, const GLfloat y, const GLfloat z);
|
void move(const GLfloat x, const GLfloat y, const GLfloat z);
|
||||||
|
|
||||||
// Rotate a vector XYZ
|
// Rotate a vector XYZ
|
||||||
void rotate_vec(GLfloat *, const GLfloat);
|
void rotateVec(GLfloat *, const GLfloat);
|
||||||
|
|
||||||
// Load an image into a GL texture
|
// Load an image into a GL texture
|
||||||
void load_img(const char *filename, const GLuint texture);
|
void loadImg(const char *filename, const GLuint texture);
|
||||||
|
|
||||||
// Copy a texture
|
// Copy a texture
|
||||||
void copy_texture(const GLuint, const GLuint);
|
void copyTexture(const GLuint, const GLuint);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
6
main.c
6
main.c
|
@ -21,9 +21,9 @@ int main(const int argc, char *argv[]) {
|
||||||
|
|
||||||
// Animations
|
// Animations
|
||||||
GL4DHanime animations[] = {{10000, manif, NULL, NULL}, // Manifestation
|
GL4DHanime animations[] = {{10000, manif, NULL, NULL}, // Manifestation
|
||||||
{2000, manif, tag, zoom_in}, // Transition
|
{2000, manif, tag, zoomIn}, // Transition
|
||||||
{10000, tag, NULL, NULL}, // Tag
|
{10000, tag, NULL, NULL}, // Tag
|
||||||
{2000, tag, credits, zoom_in}, // Transition
|
{2000, tag, credits, zoomIn}, // Transition
|
||||||
{9500, credits, NULL, NULL}, // Crédits
|
{9500, credits, NULL, NULL}, // Crédits
|
||||||
{0, NULL, NULL, NULL}};
|
{0, NULL, NULL, NULL}};
|
||||||
|
|
||||||
|
@ -44,7 +44,7 @@ static void init(void) {
|
||||||
|
|
||||||
srand((Uint32)time(NULL));
|
srand((Uint32)time(NULL));
|
||||||
|
|
||||||
transitions_init();
|
transitionsInit();
|
||||||
|
|
||||||
printf("Bienvenue dans la démo API8 !\n");
|
printf("Bienvenue dans la démo API8 !\n");
|
||||||
}
|
}
|
||||||
|
|
|
@ -18,13 +18,14 @@ static void update_with_audio(void (*a0)(int), void (*a1)(int), int state) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void transitions_init(void) {
|
void transitionsInit(void) {
|
||||||
if (!_quadId) {
|
if (!_quadId) {
|
||||||
_quadId = gl4dgGenQuadf();
|
_quadId = gl4dgGenQuadf();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void zoom_in(void (*a0)(int), void (*a1)(int), Uint32 t, Uint32 et, int state) {
|
void zoomIn(void (*a0)(int), void (*a1)(int), Uint32 t, Uint32 et,
|
||||||
|
const int state) {
|
||||||
switch (state) {
|
switch (state) {
|
||||||
case GL4DH_INIT:
|
case GL4DH_INIT:
|
||||||
zoomin_init();
|
zoomin_init();
|
||||||
|
|
|
@ -86,7 +86,7 @@ static void draw(void) {
|
||||||
float offset = 2; // we make sure that lights never eats the ground
|
float offset = 2; // we make sure that lights never eats the ground
|
||||||
GLfloat lumpos_i[] = {(_herosId[i].ox / 10) + (deplacement / 10), 1,
|
GLfloat lumpos_i[] = {(_herosId[i].ox / 10) + (deplacement / 10), 1,
|
||||||
((_herosId[i].oz / 20) - 1) - offset};
|
((_herosId[i].oz / 20) - 1) - offset};
|
||||||
rotate_vec(lumpos_i, ((float)sin(deplacement) + 1));
|
rotateVec(lumpos_i, ((float)sin(deplacement) + 1));
|
||||||
memcpy(lumpos[i], lumpos_i, sizeof(lumpos_i));
|
memcpy(lumpos[i], lumpos_i, sizeof(lumpos_i));
|
||||||
|
|
||||||
// Color
|
// Color
|
||||||
|
|
|
@ -36,8 +36,8 @@ static void init(void) {
|
||||||
_pId = gl4duCreateProgram("<vs>shaders/tag.vs", "<fs>shaders/tag.fs", NULL);
|
_pId = gl4duCreateProgram("<vs>shaders/tag.vs", "<fs>shaders/tag.fs", NULL);
|
||||||
|
|
||||||
glGenTextures(2, _texId);
|
glGenTextures(2, _texId);
|
||||||
load_img("images/wall.png", _texId[0]);
|
loadImg("images/wall.png", _texId[0]);
|
||||||
copy_texture(_texId[0], _texId[1]);
|
copyTexture(_texId[0], _texId[1]);
|
||||||
|
|
||||||
TTF_Font *font = NULL;
|
TTF_Font *font = NULL;
|
||||||
if (initFont(&font, "fonts/Instrument.ttf", 100)) {
|
if (initFont(&font, "fonts/Instrument.ttf", 100)) {
|
||||||
|
|
|
@ -18,7 +18,7 @@ void move(const GLfloat x, const GLfloat y, const GLfloat z) {
|
||||||
gl4duTranslatef(x, y, z);
|
gl4duTranslatef(x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
void rotate_vec(GLfloat *vec, const GLfloat angle) {
|
void rotateVec(GLfloat *vec, const GLfloat angle) {
|
||||||
GLfloat y = vec[1];
|
GLfloat y = vec[1];
|
||||||
GLfloat z = vec[2];
|
GLfloat z = vec[2];
|
||||||
|
|
||||||
|
@ -29,7 +29,7 @@ void rotate_vec(GLfloat *vec, const GLfloat angle) {
|
||||||
vec[2] = y * sinTheta + z * cosTheta;
|
vec[2] = y * sinTheta + z * cosTheta;
|
||||||
}
|
}
|
||||||
|
|
||||||
void load_img(const char *filename, const GLuint texture) {
|
void loadImg(const char *filename, const GLuint texture) {
|
||||||
glBindTexture(GL_TEXTURE_2D, texture);
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
@ -53,7 +53,7 @@ void load_img(const char *filename, const GLuint texture) {
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
void copy_texture(const GLuint src, const GLuint dst) {
|
void copyTexture(const GLuint src, const GLuint dst) {
|
||||||
if (!(src || dst)) {
|
if (!(src || dst)) {
|
||||||
fprintf(stderr,
|
fprintf(stderr,
|
||||||
"Erreur copie texture: Source/Destination pas initalisée\n");
|
"Erreur copie texture: Source/Destination pas initalisée\n");
|
||||||
|
|
Reference in a new issue