camel case
This commit is contained in:
parent
fc1e5e40f9
commit
d1c392d27d
7 changed files with 20 additions and 19 deletions
|
@ -18,10 +18,10 @@ void tag(const int);
|
|||
void credits(const int);
|
||||
|
||||
// Initialisation des transitions
|
||||
void transitions_init(void);
|
||||
void transitionsInit(void);
|
||||
|
||||
// Transition zoom
|
||||
void zoom_in(void (*)(int), void (*)(int), Uint32, Uint32, int);
|
||||
void zoomIn(void (*)(int), void (*)(int), Uint32, Uint32, const int);
|
||||
|
||||
// Personnage
|
||||
struct manifestant {
|
||||
|
|
|
@ -28,12 +28,12 @@ void bindAndLoadf(const char *name);
|
|||
void move(const GLfloat x, const GLfloat y, const GLfloat z);
|
||||
|
||||
// Rotate a vector XYZ
|
||||
void rotate_vec(GLfloat *, const GLfloat);
|
||||
void rotateVec(GLfloat *, const GLfloat);
|
||||
|
||||
// Load an image into a GL texture
|
||||
void load_img(const char *filename, const GLuint texture);
|
||||
void loadImg(const char *filename, const GLuint texture);
|
||||
|
||||
// Copy a texture
|
||||
void copy_texture(const GLuint, const GLuint);
|
||||
void copyTexture(const GLuint, const GLuint);
|
||||
|
||||
#endif
|
||||
|
|
6
main.c
6
main.c
|
@ -21,9 +21,9 @@ int main(const int argc, char *argv[]) {
|
|||
|
||||
// Animations
|
||||
GL4DHanime animations[] = {{10000, manif, NULL, NULL}, // Manifestation
|
||||
{2000, manif, tag, zoom_in}, // Transition
|
||||
{2000, manif, tag, zoomIn}, // Transition
|
||||
{10000, tag, NULL, NULL}, // Tag
|
||||
{2000, tag, credits, zoom_in}, // Transition
|
||||
{2000, tag, credits, zoomIn}, // Transition
|
||||
{9500, credits, NULL, NULL}, // Crédits
|
||||
{0, NULL, NULL, NULL}};
|
||||
|
||||
|
@ -44,7 +44,7 @@ static void init(void) {
|
|||
|
||||
srand((Uint32)time(NULL));
|
||||
|
||||
transitions_init();
|
||||
transitionsInit();
|
||||
|
||||
printf("Bienvenue dans la démo API8 !\n");
|
||||
}
|
||||
|
|
|
@ -18,13 +18,14 @@ static void update_with_audio(void (*a0)(int), void (*a1)(int), int state) {
|
|||
}
|
||||
}
|
||||
|
||||
void transitions_init(void) {
|
||||
void transitionsInit(void) {
|
||||
if (!_quadId) {
|
||||
_quadId = gl4dgGenQuadf();
|
||||
}
|
||||
}
|
||||
|
||||
void zoom_in(void (*a0)(int), void (*a1)(int), Uint32 t, Uint32 et, int state) {
|
||||
void zoomIn(void (*a0)(int), void (*a1)(int), Uint32 t, Uint32 et,
|
||||
const int state) {
|
||||
switch (state) {
|
||||
case GL4DH_INIT:
|
||||
zoomin_init();
|
||||
|
|
|
@ -86,7 +86,7 @@ static void draw(void) {
|
|||
float offset = 2; // we make sure that lights never eats the ground
|
||||
GLfloat lumpos_i[] = {(_herosId[i].ox / 10) + (deplacement / 10), 1,
|
||||
((_herosId[i].oz / 20) - 1) - offset};
|
||||
rotate_vec(lumpos_i, ((float)sin(deplacement) + 1));
|
||||
rotateVec(lumpos_i, ((float)sin(deplacement) + 1));
|
||||
memcpy(lumpos[i], lumpos_i, sizeof(lumpos_i));
|
||||
|
||||
// Color
|
||||
|
|
|
@ -36,8 +36,8 @@ static void init(void) {
|
|||
_pId = gl4duCreateProgram("<vs>shaders/tag.vs", "<fs>shaders/tag.fs", NULL);
|
||||
|
||||
glGenTextures(2, _texId);
|
||||
load_img("images/wall.png", _texId[0]);
|
||||
copy_texture(_texId[0], _texId[1]);
|
||||
loadImg("images/wall.png", _texId[0]);
|
||||
copyTexture(_texId[0], _texId[1]);
|
||||
|
||||
TTF_Font *font = NULL;
|
||||
if (initFont(&font, "fonts/Instrument.ttf", 100)) {
|
||||
|
|
|
@ -18,7 +18,7 @@ void move(const GLfloat x, const GLfloat y, const GLfloat z) {
|
|||
gl4duTranslatef(x, y, z);
|
||||
}
|
||||
|
||||
void rotate_vec(GLfloat *vec, const GLfloat angle) {
|
||||
void rotateVec(GLfloat *vec, const GLfloat angle) {
|
||||
GLfloat y = vec[1];
|
||||
GLfloat z = vec[2];
|
||||
|
||||
|
@ -29,7 +29,7 @@ void rotate_vec(GLfloat *vec, const GLfloat angle) {
|
|||
vec[2] = y * sinTheta + z * cosTheta;
|
||||
}
|
||||
|
||||
void load_img(const char *filename, const GLuint texture) {
|
||||
void loadImg(const char *filename, const GLuint texture) {
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
@ -53,7 +53,7 @@ void load_img(const char *filename, const GLuint texture) {
|
|||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void copy_texture(const GLuint src, const GLuint dst) {
|
||||
void copyTexture(const GLuint src, const GLuint dst) {
|
||||
if (!(src || dst)) {
|
||||
fprintf(stderr,
|
||||
"Erreur copie texture: Source/Destination pas initalisée\n");
|
||||
|
|
Reference in a new issue