naming
This commit is contained in:
parent
2ca3d3a44f
commit
f31b36f199
2 changed files with 6 additions and 6 deletions
|
@ -8,21 +8,21 @@ out vec4 fragColor;
|
|||
const int max = 20; // should change in cpu too
|
||||
|
||||
uniform vec4 couleur;
|
||||
uniform vec4 lum_pos[max];
|
||||
uniform vec4 lumPos[max];
|
||||
uniform mat4 view;
|
||||
uniform vec4 lum_color[max];
|
||||
uniform vec4 lumColor[max];
|
||||
|
||||
void main() {
|
||||
const vec3 vue = vec3(0, 0, -1);
|
||||
const vec4 soleil_color = vec4(0.81f, 0.78f, 0.66f, 1.0f);
|
||||
|
||||
for(int i = 0; i < max; i++) {
|
||||
vec3 torche = normalize(pos_model.xyz - lum_pos[i].xyz);
|
||||
vec3 torche = normalize(pos_model.xyz - lumPos[i].xyz);
|
||||
float intensite_lumineuse = clamp(dot(vec_normal, -torche), 0., 1.);
|
||||
vec3 reflet = (transpose(inverse(view)) * vec4(reflect(torche, vec_normal), 0)).xyz;
|
||||
float intensite_specularite = pow(clamp(dot(reflet, -vue), 0., 1.), 10);
|
||||
|
||||
vec4 color = intensite_specularite * lum_color[i] + 0.1 * soleil_color + 0.9 * intensite_lumineuse * couleur;
|
||||
vec4 color = intensite_specularite * lumColor[i] + 0.1 * soleil_color + 0.9 * intensite_lumineuse * couleur;
|
||||
if(i == 0) {
|
||||
fragColor = color;
|
||||
} else {
|
||||
|
|
|
@ -172,8 +172,8 @@ static void draw(void) {
|
|||
|
||||
/* On devrait donner HEROS_NUMBER mais pour éviter de ne plus rien voir avec
|
||||
* les lumières, on en donne que 20 */
|
||||
glUniform4fv(glGetUniformLocation(_pId, "lum_pos"), 20, (float *)lumpos);
|
||||
glUniform4fv(glGetUniformLocation(_pId, "lum_color"), 20, (float *)lumcolor);
|
||||
glUniform4fv(glGetUniformLocation(_pId, "lumPos"), 20, (float *)lumpos);
|
||||
glUniform4fv(glGetUniformLocation(_pId, "lumColor"), 20, (float *)lumcolor);
|
||||
|
||||
deplacement += (float)(0.4 * M_PI * dt);
|
||||
glUseProgram(0);
|
||||
|
|
Reference in a new issue