SDL_WINDOW_RESIZABLE not applied, so no resize fn needed
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1 changed files with 0 additions and 8 deletions
8
main.c
8
main.c
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@ -15,13 +15,6 @@ static void closure(void) {
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printf("Merci du visionnage !\n");
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printf("Merci du visionnage !\n");
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}
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}
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// Comportement quand la fenêtre est redimensionnée
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static void resize(int w, int h) {
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_dims[0] = w;
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_dims[1] = h;
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glViewport(0, 0, _dims[0], _dims[1]);
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}
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int main(int argc, char *argv[]) {
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int main(int argc, char *argv[]) {
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if (!gl4duwCreateWindow(argc, argv, "Demo API8 2023", GL4DW_POS_CENTERED,
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if (!gl4duwCreateWindow(argc, argv, "Demo API8 2023", GL4DW_POS_CENTERED,
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GL4DW_POS_CENTERED, _dims[0], _dims[1],
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GL4DW_POS_CENTERED, _dims[0], _dims[1],
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@ -40,7 +33,6 @@ int main(int argc, char *argv[]) {
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gl4dhInit(animations, _dims[0], _dims[1], NULL);
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gl4dhInit(animations, _dims[0], _dims[1], NULL);
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atexit(closure);
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atexit(closure);
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gl4duwResizeFunc(resize);
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gl4duwDisplayFunc(gl4dhDraw);
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gl4duwDisplayFunc(gl4dhDraw);
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gl4duwMainLoop();
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gl4duwMainLoop();
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