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fc1e5e40f9
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add some const keyword
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2023-05-23 12:56:32 +02:00 |
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1bd16eae68
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move all the striker drawing into animations.c
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2023-05-23 12:49:54 +02:00 |
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bf0d6f7a05
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move striker gen to animations.c
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2023-05-23 12:38:21 +02:00 |
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6393d1d7f3
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allow for writeText to use a different texture background that the one we will be write on
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2023-05-21 21:31:41 +02:00 |
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0bdb9a18fe
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add util for copying a texture
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2023-05-21 21:26:16 +02:00 |
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8bf972d316
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add the tag
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2023-05-21 13:20:50 +02:00 |
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1b0b3fed8e
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Add image loader
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2023-05-21 08:16:16 +02:00 |
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397352a504
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const char
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2023-05-19 14:19:31 +02:00 |
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e8a0c35f4a
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add tag scene bones
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2023-05-19 13:14:48 +02:00 |
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2317ee328e
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initialisation global of quad
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2023-05-19 12:30:47 +02:00 |
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9ca3af3b82
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add skeleton for transition
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2023-05-19 11:44:09 +02:00 |
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be76a975de
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idk? rotate lights so it move
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2023-05-19 11:13:37 +02:00 |
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59dcac9bac
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wow..
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2023-05-12 17:46:25 +02:00 |
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b1a2c8fb70
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add legs and arms
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2023-05-12 16:42:51 +02:00 |
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915dd7fa4d
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uwu
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2023-05-12 16:00:17 +02:00 |
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3d3ea8ccdf
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add movement fn
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2023-05-12 13:49:33 +02:00 |
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192861f2a9
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macro bind and load
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2023-05-08 14:35:36 +02:00 |
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378398193c
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use of dt
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2023-05-08 13:41:32 +02:00 |
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5b53048505
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add utils
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2023-05-08 13:10:39 +02:00 |
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a26311a69b
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H, not HPP
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2023-05-08 13:09:58 +02:00 |
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5c25c2d070
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rename light to manif
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2023-05-08 09:07:48 +02:00 |
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dadc103aed
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return instead of assert
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2023-05-03 21:14:21 +02:00 |
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fa623bf8db
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spaces
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2023-05-03 21:11:38 +02:00 |
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ebdf327f66
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move font stuff into a file
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2023-05-03 21:07:59 +02:00 |
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a93521e673
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use chunk instead of music
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2023-05-03 19:53:05 +02:00 |
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1ec21b64dc
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add font support
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2023-05-03 17:24:54 +02:00 |
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f45432f0ef
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rework
* usage of gl4dhAnimeManager
* basic impl of music (MID)
* includes and src folders
* move light to animation
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2023-05-03 12:22:42 +02:00 |
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