shadowmapping #2
1 changed files with 0 additions and 1 deletions
|
@ -158,7 +158,6 @@ static void draw(void) {
|
|||
glUniform1i(glGetUniformLocation(_pId[0], "shadowmap"), 0);
|
||||
|
||||
deplacement += (float)(0.4 * M_PI * dt);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glUseProgram(0);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
|
Reference in a new issue