#include "../includes/font.h" int initFont(TTF_Font **font, char *filename, int size) { if (TTF_Init() == -1) { fprintf(stderr, "Erreur TTF : %s\n", TTF_GetError()); return 1; } if (!(*font = TTF_OpenFont(filename, size))) { fprintf(stderr, "Erreur TTF : %s\n", TTF_GetError()); return 2; } return 0; } int writeText(GLuint *_textTexId, TTF_Font *font, const char *text, SDL_Color color) { glGenTextures(1, _textTexId); assert(_textTexId); glBindTexture(GL_TEXTURE_2D, *_textTexId); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); SDL_Surface *d, *s; if (!(d = TTF_RenderUTF8_Blended_Wrapped(font, text, color, 0))) { freeFont(font); fprintf(stderr, "Erreur TTF : TTF_RenderUTF8_Blended_Wrapped\n"); return 1; } if (!(s = SDL_CreateRGBSurface(0, d->w, d->h, 32, R_MASK, G_MASK, B_MASK, A_MASK))) { freeFont(font); fprintf(stderr, "Erreur SDL : %s\n", SDL_GetError()); return 2; } SDL_BlitSurface(d, NULL, s, NULL); SDL_FreeSurface(d); glBindTexture(GL_TEXTURE_2D, *_textTexId); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, s->w, s->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, s->pixels); SDL_FreeSurface(s); glBindTexture(GL_TEXTURE_2D, 0); return 0; } void freeFont(TTF_Font *font) { if (font) { TTF_CloseFont(font); font = NULL; } }