#include "includes/animations.h" // Son de fond // static Mix_Music *_ambiance = NULL; // Dimensions initiales de la fenêtre GLuint _dims[] = {1280, 720}; // Comportement à la fermeture du programme static void closure(void) { // freeMusic(_ambiance); gl4duClean(GL4DU_ALL); } // Comportement quand la fenêtre est redimensionnée static void resize(int w, int h) { _dims[0] = w; _dims[1] = h; glViewport(0, 0, _dims[0], _dims[1]); } int main(int argc, char *argv[]) { if (!gl4duwCreateWindow(argc, argv, "Demo API8 2023", GL4DW_POS_CENTERED, GL4DW_POS_CENTERED, _dims[0], _dims[1], GL4DW_OPENGL | GL4DW_SHOWN)) { fprintf(stderr, "Erreur lors de la création de la fenêtre.\n"); return 1; } // initMusic(_ambiance, "audio/ambiance.mid"); // Animations GL4DHanime animations[] = {{7000, lights, NULL, NULL}, {3000, credits, NULL, NULL}, {0, NULL, NULL, NULL}}; gl4dhInit(animations, _dims[0], _dims[1], NULL); atexit(closure); gl4duwResizeFunc(resize); gl4duwDisplayFunc(gl4dhDraw); gl4duwMainLoop(); return 0; }