16 lines
385 B
GLSL
16 lines
385 B
GLSL
#version 330
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layout(location = 0) in vec3 vsiPosition;
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layout(location = 2) in vec2 vsiTexCoord;
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uniform int inv;
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uniform mat4 modview, proj;
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out vec2 vsoTexCoord;
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void main(void) {
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gl_Position = proj * modview * vec4(vsiPosition, 1);
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if(inv != 0) {
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vsoTexCoord = vec2(vsiTexCoord.s, 1 - vsiTexCoord.t);
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} else {
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vsoTexCoord = vec2(vsiTexCoord.s, vsiTexCoord.t);
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}
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}
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