17 lines
312 B
GLSL
17 lines
312 B
GLSL
#version 330
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layout(location = 0) in vec3 pos;
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layout(location = 1) in vec3 normal;
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uniform mat4 proj;
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uniform mat4 mod;
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uniform mat4 view;
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out vec4 mvpos;
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out vec3 N;
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void main() {
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N = (inverse(transpose(mod)) * vec4(normal, 0)).xyz;
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mvpos = view * mod * vec4(pos, 1.0);
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gl_Position = proj * mvpos;
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}
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