8 lines
116 B
GLSL
8 lines
116 B
GLSL
#version 330
|
|
|
|
in float il;
|
|
out vec4 fragColor;
|
|
|
|
void main() {
|
|
fragColor = il * vec4(0.35f, 0.35f, 0.43f, 1.0f);
|
|
}
|