9 lines
196 B
GLSL
9 lines
196 B
GLSL
#version 330
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uniform sampler2D tex;
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in vec2 vsoTexCoord;
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out vec4 fragColor;
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void main(void) {
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vec4 c = texture(tex, vsoTexCoord);
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fragColor = vec4(c.rgb, length(c.rgb) > 0.0 ? 1.0 : 0.0);
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}
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