16 lines
330 B
GLSL
16 lines
330 B
GLSL
#version 330
|
|
|
|
layout(location = 0) in vec3 pos;
|
|
layout(location = 1) in vec3 normal;
|
|
|
|
out vec4 pos_model;
|
|
out vec3 vec_normal;
|
|
|
|
uniform mat4 proj, model, view;
|
|
|
|
void main() {
|
|
pos_model = model * vec4(pos, 1);
|
|
vec_normal = normalize(transpose(inverse(model)) * vec4(normal, 0)).xyz;
|
|
|
|
gl_Position = proj * view * pos_model;
|
|
}
|