Mylloon
f45432f0ef
* usage of gl4dhAnimeManager * basic impl of music (MID) * includes and src folders * move light to animation
103 lines
3.1 KiB
Makefile
103 lines
3.1 KiB
Makefile
# Makefile
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# Auteur : Farès BELHADJ
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# Email : amsi@up8.edu
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# Date : 28/04/2020
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# Définition des commandes utilisées
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CC = gcc
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ECHO = echo
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RM = rm -f
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TAR = tar
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ZIP = zip
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MKDIR = mkdir
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CHMOD = chmod
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CP = rsync -R
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# Déclaration des options du compilateur
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CFLAGS = -Wall -O3
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CPPFLAGS = -I.
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LDFLAGS = -lm
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# Définition des fichiers et dossiers
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PACKNAME = api8_2023
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PROGNAME = demo
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VERSION = 0.1
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distdir = $(PACKNAME)_$(PROGNAME)-$(VERSION)
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HEADERS = $(wildcard includes/*.h)
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SOURCES = main.c $(wildcard src/*.c)
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MSVCSRC = $(patsubst %,<ClCompile Include=\"%\\\" \\/>,$(SOURCES))
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OBJ = $(SOURCES:.c=.o)
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DOXYFILE = documentation/Doxyfile
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VSCFILES = $(PROGNAME).vcxproj $(PROGNAME).sln
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EXTRAFILES = COPYING $(wildcard shaders/*.?s images/*.png) $(VSCFILES)
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DISTFILES = $(SOURCES) Makefile $(HEADERS) $(DOXYFILE) $(EXTRAFILES)
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# Traitements automatiques pour ajout de chemins et options (ne pas modifier)
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ifneq (,$(shell ls -d /usr/local/include 2>/dev/null | tail -n 1))
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CPPFLAGS += -I/usr/local/include
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endif
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ifneq (,$(shell ls -d $(HOME)/local/include 2>/dev/null | tail -n 1))
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CPPFLAGS += -I$(HOME)/local/include
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endif
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ifneq (,$(shell ls -d /usr/local/lib 2>/dev/null | tail -n 1))
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LDFLAGS += -L/usr/local/lib
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endif
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ifneq (,$(shell ls -d $(HOME)/local/lib 2>/dev/null | tail -n 1))
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LDFLAGS += -L$(HOME)/local/lib
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endif
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ifeq ($(shell uname),Darwin)
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MACOSX_DEPLOYMENT_TARGET = 11.0
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CFLAGS += -mmacosx-version-min=$(MACOSX_DEPLOYMENT_TARGET)
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LDFLAGS += -framework OpenGL -mmacosx-version-min=$(MACOSX_DEPLOYMENT_TARGET)
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else
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LDFLAGS += -lGL
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endif
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CPPFLAGS += $(shell sdl2-config --cflags)
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LDFLAGS += -lGL4Dummies $(shell sdl2-config --libs) -lSDL2_mixer -lSDL2_image
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all: $(PROGNAME)
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$(PROGNAME): $(OBJ)
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$(CC) $(OBJ) $(LDFLAGS) -o $(PROGNAME)
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debug: CFLAGS = -Wall -Wextra -Wconversion -Wno-sign-conversion -Wno-unused-parameter \
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-Wno-unused-function -Wdouble-promotion -Wshadow -Wcast-align \
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-Wstrict-prototypes -fanalyzer -fsanitize=undefined \
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-fsanitize-undefined-trap-on-error -g3
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debug: $(PROGNAME)
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%.o: %.c
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$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
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dist: distdir
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$(CHMOD) -R a+r $(distdir)
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$(TAR) zcvf $(distdir).tgz $(distdir)
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$(RM) -r $(distdir)
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zip: distdir
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$(CHMOD) -R a+r $(distdir)
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$(ZIP) -r $(distdir).zip $(distdir)
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$(RM) -r $(distdir)
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distdir: $(DISTFILES)
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$(RM) -r $(distdir)
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$(MKDIR) $(distdir)
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$(CHMOD) 777 $(distdir)
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$(CP) $(DISTFILES) $(distdir)
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doc: $(DOXYFILE)
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cat $< | sed -e "s/PROJECT_NAME *=.*/PROJECT_NAME = $(PROGNAME)/" |\
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sed -e "s/PROJECT_NUMBER *=.*/PROJECT_NUMBER = $(VERSION)/" >> $<.new
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mv -f $<.new $<
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cd documentation && doxygen && cd ..
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msvc: $(VSCFILES)
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@echo "Now these files ($?) already exist. If you wish to regenerate them, you should first delete them manually."
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$(VSCFILES):
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@echo "Generating $@ ..."
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@cat ../../Windows/templates/gl4dSample$(suffix $@) | sed -e "s/INSERT_PROJECT_NAME/$(PROGNAME)/g" | sed -e "s/INSERT_TARGET_NAME/$(PROGNAME)/" | sed -e "s/INSERT_SOURCE_FILES/$(MSVCSRC)/" > $@
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clean:
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@$(RM) -r $(PROGNAME) $(OBJ) *~ $(distdir).tgz $(distdir).zip gmon.out \
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core.* documentation/*~ shaders/*~ documentation/html
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