39 lines
796 B
C
39 lines
796 B
C
#ifndef DEMO_UTILS_H
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#define DEMO_UTILS_H 1
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#include <GL4D/gl4dh.h>
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#include <GL4D/gl4duw_SDL2.h>
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#include <SDL_image.h>
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#include <string.h>
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// Récupère un delta-temps
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double get_dt(double *, const GLboolean);
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// Bind and load a matrix
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void bindAndLoadf(const char *name);
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/* Move something in space
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*
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* `+x` => movement to right
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*
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* `-x` => movement to left
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*
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* `+y` => movement to top (fly)
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*
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* `-y` => movement to bottom (sink)
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*
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* `+z` => move closer
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*
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* `-z` => move away */
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void move(const GLfloat x, const GLfloat y, const GLfloat z);
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// Rotate a vector XYZ
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void rotate_vec(GLfloat *, const GLfloat);
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// Load an image into a GL texture
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void load_img(const char *filename, const GLuint texture);
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// Copy a texture
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void copy_texture(const GLuint, const GLuint);
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#endif
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